The NFT Gaming Podcast: Featuring BR1 (EP06)

BR1 is the worlds first risk based shooter built on the Solana blockchain. BR1 leverages skill-based PvP with Win-to-Earn Mechanics. Pay to spawn, as you eliminate other players earn their entry fee, or 10% of the wealth they have on them. 

In this podcast episode, we interview Evan Ryer, the founders of BR1, to discuss what it means to implement skill-based wagering in NFT games, and how BR1 is tackling their risk based metaverse. Are you #BravoReady?

Visit BR1:
Follow BR1:

Disclaimer: This transcript was auto-generated using AI-powered software.

Jason: 0:01
I’m Jason with the NFT gaming podcast. Welcome to this episode and a quick reminder, do your own research. This is not financial advice and enjoy the show.

Jacob: 0:12
I always wondered what NFT gaming would look like. And then one day I got in.

Jason: 0:26
Welcome to a new way of gaming. One that’s owned by the players.

Jacob: 0:38
Welcome to the NFT gaming podcast, where we are interviewing different games, building the NFT and play to earn movement across different blockchains. This podcast is presented by Stocktwits and hosted by the team here at Duo. I’m one of the co-founders of Duo the NFT card game on cardano, Jacob. I’m joined by Jason the other co-founder and Jason, I’m really excited for today.

Jason: 0:58
Yeah, it’s gonna be a high octane episode. And I don’t know that I’ve met someone with quite an eccentric vision of the future of gaming as this team. So I am so excited to hear more from them today.

Jacob: 1:11
Yeah. And this game that we’re interviewing has probably one of the craziest concepts for a play to earn game that I think I’ve heard yet today. We’re gonna be talking to BR1. Which is a PTU spawn kill to earn NFT based game. So this is really exciting. Evan, welcome to the show. Thanks for joining us on behalf of B one.

Evan: 1:29
Thanks for having me guys really excited to be here, to talk to you about BR1 and the future of gaming

Jacob: 1:36
For sure. And we’re really excited to hear about what you’re building. So why don’t you give us a little bit of an introduction into BR1 and talk about the vision that you have for your game?

Evan: 1:46
Well, BR1 is inspired by thousands of hours of gameplay and games like world of Warcraft and moonscape. Really, we set out with a goal of providing tangible secondary market value for the time you commit playing video games. So no more should that time you commit be wasted. We, we wanted every single item that you get in games to be totally liquid. And transactable on secondary markets. We wanted every hour that you spend in these games to actually have some sort of tangible value that you can associate with a wage. You’ll know if you commit 10 hours to playing this game, that you can actually produce 15, 20, $50 an hour, depending on what you are doing within the gaming environment, BR1, the BR1 metaverse is a gaming ecosystem where our NFT your BR1 operative is your key to accessing our various games ,

Jason: 2:40
Man, that is a huge vision. And especially around this exciting model of gaming, but, but thinking even further into the future on this entire BR1, metaverse, I’d love to unpack where you guys are starting , uh , with your current gameplay at the moment. And what does that look like as you continue to build out , uh , the

Evan: 2:58
Operative’s relationship to the entire metaverse? So I’ll, I’ll unpack it a bit and we’re , we’re gonna go on, on a , on a bit of a rant. We sought out to build an MMORPG the likes of which RuneScape on the blockchain. And in pursuing this dream, we realized the design budget behind delivering an MMORPG was just so vast, so large hem that it was almost unobtainable. At the same time, we had visions for an FPS TPS, and we realized if we concentrated all of our development efforts around our first game, infinite Royal, our third person shooter that not only can we deliver an incredible experience and be first to market, but we could also significantly reduce the cost of delivering on any of our future games by leveraging the same assets. And that’s where the , the BR1 metaverse ecosystem was born, same characters, different games.

Jacob: 3:55
And tell me a little bit about the game that you’re working on right now, this infinite royal, where are you guys at in that process? And what does that look like?

Evan: 4:03
BR1, infinite royal was first released in a closed alpha in February 3rd, and has recently gone into open alpha meaning anybody could come download and play the game with us . BR1, infinite royal is a risk based shooter where in our most popular game mode, you are paying to spawn. So in our $1 game mode, you can anticipate you’re paying a dollar and you’re spawning into this huge map and island with hundreds of players on it already. Now there’s no timer. There’s no start. There’s no finish. When you spawn. All of these players are, are already all over the map and they may have already been there for, you know, 10, 20, 30, 40 minutes, depending on their, their , their session time you get up and you begin to work your way towards the center of the map. And as you do, you loot items, weapons, and ammo towards the center, you find greater access to the frequency of finding weapons, ammo, and equipment. You also go through different terrain based obstacles. These obstacles limit your ability of working your way back towards the edge where players have just spawned and are weaker by definition. This forces a heavy concentration of players at the center of the map where the real looting and shooting begins. As you eliminate other players, you earn the greater of 10% of the total wealth that they have accumulated on them, or they’re spawn fee. So the greater of 10% of what is on them, or $1 when you yourself are eliminated, you retain 85% of your earnings. You’re kicked outta the game, sent back to the menu and prompted to pay the spawn again. So truly a risk based shooter. This is not play to earn. This is kill to win, die, to lose designed for an aging demographic of gamer, looking for an additional level of thrill in their everyday gameplay

Jason: 6:00
Man. That’s an incredible model. And it’s like exactly what every skilled first person shooter is looking for because they say, I know how good I am. I know that I can take these noobs out. Let’s get to the center of the map and get the best loot and what a great game design , by the way, in terms of limiting, you know, those already established players in game from going back out towards the edges. I’d love to unpack that a little bit more in, in that gameplay design, as you’re building a game for the NFT space, where there is real, tangible value to every kill and every death, what does that do in, in your thoughts, your strategy about , about designing these core gameplay mechanics?

Evan: 6:44
So our game is very much inspired from the gameplay styles that you see in PUBG and rust. Those are my , my two favorites that I like to overlap it to . When you spawn in this game, it is truly a survival style game. You may see another player very far into the distance, but there won’t be a lot of action around you. When you initially spawn in this phase, your goal is to stay alive and gather resources, weapons, ammo, and equipment, to protect yourself. As you get towards the center of the map, you’ll start to see a higher frequency of players, but you need to make the conscious decision fight or flight when there’s financial risk on the line, truly the , the way your automatic nervous system reacts in this gameplay environment. It’s, it is a feeling that you have never had before playing a video game. And a lot of players, what we see you have to develop a meta strategy in my personal gameplay experience. I prefer to hide if I’m halfway through the map, my reason being is if I eliminate another player, well, I , I want them to have the, the greatest ROI, the greatest potential return on me, killing them. And if I’m eliminating a player who only has that $1 on them, or maybe is only eliminated one or two players, I’m gonna get a dollar. But if I make my way towards the center and I aggregate as as much strong weapons and ammo as possible, and I start eliminating players who have 10, 20, $30 on them at the center of the map. Well, one, the action at the center of the map is significantly more fast paced , much more comparable to a , a call of duty apex legends type of situation. Um , and if I make it there and I start eliminating other players, because I am truly a five KD player in war zone , there’s a significantly greater risk, but is well reward in the gaming experience. I prefer to make my way towards the center and hide till I’m there. I see a lot of other players , um , hiding in bushes, hiding in , in very tall locations, waiting until they identify players. And with one sniper bullet, two pistol bullets and, and a male weapon, they’re hitting a player with a critical shot, dropping two shots with that handgun rolling up on them as fast as they can for that sync , that last fatal swing , um , and collecting an ROI. So it’s very exciting because there’s no game like this that exists. The meta gameplay strategy has yet to be defined.

Jacob: 9:12
Yeah. This really changes the perception that you have when you’re playing games. Uh , especially I think about , uh , the way that we play games currently, where there is no risk, right? To me going and chasing down that, that noob character or something , uh , that the person who’s not well geared or whatever. And now all of a sudden it’s like, well, maybe there’s an opportunity. That’s greater somewhere else . Uh , and trying to weigh these risks really puts a different perspective on this. I know that you’d said that this is kind of geared toward geared towards an older generation or an aging generation of gamers. Talk to me a little bit about why you think that,

Evan: 9:47
Well, this it’s two part . Um , those of us that were born in the years, 1990 to 2000 ex , or actually 1985 to 2000, are very familiar with the evolution of video games. And, and you , you see a lot of overlap in the NFT space for those people that played games like RuneScape. And I, I say that this emotion has never been experienced before, but it’s actually based on an emotion that’ve had previously, if you’ve ever played scape and gone to the wilderness, and you had some very valuable loot on you, you risked it for the biscuit. And if you died and you lost all of those items, it gave you a pit in your stomach, like none other, truly a painful experience, or for those of you that played rust. If you commit two, three days building a base and you log in after work one day, and it has been destroyed by five, 12 year olds, there is a pit in your stomach and that pit embodies a lost investment. You, you committed a lot of time to developing something and now it is gone for good. The beauty of web three blockchain, and this NFT ecosystem is for 500 bucks. I could turn around and recapture all of that value that I had built in the game by repurchasing these items on a secondary market previously in the gaming world to accomplish some , something like that. I’m going to a form on the internet using some sketchy website, huge probability, I’m getting scammed. So there was no security and liquidity , um , to address again, this type of emotion, what it , what it resulted in is me quitting the game. I lost all of my items. I quit the game I move on. I’m an adult. So building out , um , an opportunity where, you know, you could recover that, you know, that associated value is really critical at the same time. It builds value for, to answer your question about aging demographic. And it creates value for people of varying ages to be able to spend time aggregating resources and items so that other players who don’t have as much time, but do have a disposable income, could hop in and play at their own rate. And we talk about our MMORPG and, and how that plays into it. BR1, infinite royal. We talk about the $1 game mode goes without saying, there will be cheaper game modes , 10 cents, much more expensive, $10 and free opportunities. We will give players of the entire demographic, an opportunity to hop into the game and experience it. And that is where our significantly reduced version of BR1, infinite royal comes in infinite free for all , which will , uh , will show you some gameplay of a bit after this. Um , but it’s a smaller version of the game designed to appeal to a much broader ecosystem of gamer who doesn’t need a paid to spawn,

Jason: 12:24
Man, that’s incredible because you touched on a couple of key pieces of this entire ecosystem that we as gamers , uh , in building our own NFT game also kind of stumbled upon, which is, I think maybe to your point, this question of ownership over time , uh , you know , growing up, back in the RuneScape days, being able to play that game and feel that pit just like you have. I also know that there’s a true ownership that we almost got, right. I think, and then we didn’t really have the technology to scale it or to provide true ownership to the gamer and the communities , uh , that we’re seeing now with web three . What are your thoughts in terms of moving from kind of this old model of, of gaming into community based community owned and this real, tangible way to assign ownership back to the gamers?

Evan: 13:19
Well, I know my 14 year old self would be very jealous of the timeline that we’re living in. And I’m very jealous of all kids that are gonna grow up in this incredible environment, providing liquidity for items and time you commit in game , um , true ownership, the implications are ginormous. Like what if I told you that many people in the world are bored? And as a result of that boredom , um , they commit crimes. They, they go down dangerous paths. And when you create video games, that’s a automotive distraction. It’s actually sometimes a very constructive, healthy form of distraction, especially when games are teaching you economics and, and , and organic chemistry. And there’s so much more to it. If you’re playing the right games like ruin scape, if you create liquidity in games, true ownership of games, and you make gaming accessible to everybody, global economies, people around the world, people in, in significantly marginalized economic environments will be able to spend time as mentioned before aggregating items, making money for the time they’re committing in these virtual environments and true income, significantly larger than potentially what they’re making, committing manual labor in the environment that they’re in . Um , the global, the globalization as a whole can be affected by video games. Um , I it’s very far to say that video games can create world peace, but I , I do think a lot of the problems in this world are a result of boredom and people going down dangerous, dangerous paths or not having, you know, friends or, or family to guide them in the right direction. And video games provide all of those things, community fraternity, friends, the , the , the entire experience.

Jacob: 15:02
And I think one of the really cool things about NFT gaming and this whole play to earn movement is the ability for players to actually own assets and make conscious decisions about their investments. I think that going to your point about teaching different things in life, it’s a really important skill to teach ownership and asset management. And this is a whole ‘nother layer of what gets taught through NFT gaming and play to earn gaming

Evan: 15:29
Goes to that saying, I, it goes without saying, I I’ll also break it down. If , if you, you look at the entire video game demographic, there’s actually four really strong profiles of gamer that you find and there’s the athlete, which most of us are. We play the game. There is the audience member. Sometimes we play and sometimes we watch there’s the content creator. And here we are right now, creating content we play, we watch and we , we post on Twitter. We make cool things about it. And the newest profile that you just mentioned, the game investor, I’m 28 years old, born in the year, 1994. And I love to play. I don’t have time. I love to watch. It’s a bit easier. I get awesome opportunities like this. Like you’re providing to create content, but you know what I really do. I invest in this ecosystem. So how do you design games that drive incentive and reward to these four profiles of user in a very effective way? Um , well, I’ll tell you, you, you build games that in the very little time that you have, there’s tangible secondary market value. Again, that’s for the, the , the athlete. You create these incredible experiences for the game investor. We’ve done something that’s never before been done in the video game space. What reason do you have to buy 25 of my operatives right now? You only need one to play the game. Well, we strategically released less operatives than there was demand to play. So when we had, you know, 25,000 people lined up to play the game, we released our first 2,500 operatives in February. And this was to fuel the demand for use of our rental UI rental UI. You can stake your operatives within our rental pool, and other users could come and rent them and play the barrier to entry in the NFT space right now, again, as a result of a lot of the speculative , um, hypotheses of various investors, the floor price of these gaming NFT is very high. This creates a barrier to entry for your video game. So how do you address that? You build rental mechanisms, you release the appropriate supply of your NFT to fuel demand of a rental UI that creates value for you, the investor, the guy who has 25 of these operatives, and can only play with one. Similarly for the athlete who doesn’t wanna pay a thousand dollars to buy one of NFTs off the floor, $200 to buy one of these NFTs off the floor. You give them an , an opportunity where they pay an immaterial fee, 10 cents, 25 cents on top of their $1 spawn M and now all of a sudden you’ve created this very healthy ecosystem, driving incentive and reward between the game investor and the player. And we go the extra mile. We do similar things with the audience members and the content creators. Um , but we could talk about all of that at length . I’m curious, what do you boys think of the , of such a diverse ecosystem of gamer these days?

Jason: 18:19
Well, I think as , as we were going through building our own NFT game, this was one of the huge questions that we saw develop out of some of the success of games , like Axie Infinity, where all of a sudden you couldn’t afford to even enter the game without a significant investment. And they quickly opened up scholarships or this idea that you can rent assets across. But I think that that also gives a really positive and maybe unintended game mechanic, which is helping onboard early players, right? Being able to risk a little without losing life savings is a prime opportunity to leverage rentals while still rewarding this new investor type. I totally agree with you.

Evan: 18:59
I say for the first time in history, we’ve made a gain . That’s actually also very fun. Um , people are not playing this game because, oh, if I spend time like Axie Infinity is an incredibly complex game, like, well articulated these guys first mover in what they did. But what we found now is a lot of people play this game. Not for the fun of it. They play it for the economic reward while people play BR1, because it’s truly exciting. There’s a level of emotion and adrenaline that you’re able to achieve. It is truly an extreme eSport. First of its kind. Um , I wanna take part those, those four profiles a bit more. We , we spoke about the, the game athlete. We spoke about the game investor, but there’s also the audience member and the content creator. And it’s really important to consider these guys in the gaming space , as popular as game streaming is what we’ve done as our audience may likely know when you are trying to become a popular streamer content creator. It’s very difficult. You’re committing a lot of time out of your pocket. That is not paid, goes that saying if you’re streaming, you’re committing hours on a fixed schedule and you’re not paid for that time. And you have very little engagement in your stream. It’s the truth of it. When you’re playing BR1, infinite royal, if you’re truly a good gamer, you’re making 30, 40, 50, a hundred dollars an hour eliminating other players playing a game that is high risk , very high intensity, very engaging for the audience. And you could see immediately how it came of like, this will draw a lot of eyes and attention.

Jacob: 20:28
Yeah. I think that as we look at the demographics of people that are watching games and the thrill of that, people have been watching gambling forever, you know, and it’s not gambling necessarily, but they’ve been watching this risk factor because there’s thrill there and, and people play differently when there’s something on the line, especially their hard earned money, their invested time. And so I think that what you’re saying is this opens up the door to a whole new world of those that are consuming content , uh , to watch a new style of gameplay where there’s real risk on the line and real reward for the, the experience and the time and game. And that’s a really cool factor and people are gonna want to see , uh , what other people are doing and how they’re handling that adrenaline rush.

Evan: 21:16
That’s it. And then we go even farther. So BR1, infinite royal world’s first risk base shooter designed for the athlete , the audience member, the content creator, the game investor. What about the brand you as a company trying to, to penetrate the , the gaming demographic or the metaverse demographic , um , you , you see that there there’s a lot of buzzwords within this space. We also built out a lot of functionality and, and concepts around endemic and non-endemic advertising. So within the game itself, there’s a plethora of different advertising avenues. Um, right now we actually give them away for free to various partners paying homage to, to very large projects and our , the various gamer guilds that we’ve brought into the space that we work with. So you’ll notice in our game, towering, digital billboards and statues, there are advertisements that are, as you know, large, as a traditional billboard, you would see in real life that you could see in a distance when you’re in the game to as small, as a sticker on a label, on a box that you truly need to find as an Easter egg. But all of these avenues just demonstrate web three gaming versus traditional gaming. There’s a lot more avenues for collaboration and partnership that traditionally just never existed or never would have been accepted by another brand.

Jacob: 22:33
So how much for me to get my face posted on like the side of a building in your game

Evan: 22:40
For you guys, if you play the game and you, whether you enjoy it or not, if you give us an incredibly organic tweet about your experience, we would be happy to throw you up on a digital billboard. Yes .

Jacob: 22:53
<laugh> , I’m gonna be on a digital billboard and then Jason can come along and shoot it. Yeah.

Jason: 22:58
I was gonna say how much for me to go and just completely eviscerate his face with bullet holes in your game, like that’s free, right?

Evan: 23:08
Oh, you can go shoot his billboard all you want. And I’m gonna be very honest. So for our entire audience out there, if you are part of the BR1 community, it is very well known . If you reach out to us, if you’ve been active within our, our chat, if we recognize your username, it is our pleasure to take a piece of art or branding of yours and find a place to put it within the game itself. And we will stop doing this when we open up the , the open beta at the end of this quarter, but in the interim getting while you still can , this is why you joined the community early.

Jason: 23:37
Yeah , that’s fantastic. So, as you were talking about that brought this really interesting concept to mind, and , and maybe this is on your longer roadmap. Um, but this opens up new and interesting game mechanics where you could be in BR1 and you could be even playing in this infinite Royal system. And your whole goal is to go and find these Easter eggs . These stickers that may be big brands are putting in and putting bounties on for people to find and discover within the game. And your whole soul goal is to not die on your venture to find kind of these branded elements within the game. What other interesting gameplay mechanics have you guys just found that this web three and new world unlocks for you?

Evan: 24:24
Okay . So found keyword here. You don’t decide how people play your game. And when we started to put these like small Easter egg advertisements in the game itself, people naturally found them, took screenshots of them in game next to them, posted them on Twitter and tagged the brand. You take this apart. People would pay so much money to convince somebody to commit that type of behavior. Meanwhile, people are doing it for free because they , they think it’s very cool. And it’s engaging that a brand would be willing to even affiliate themselves in such a small capacity. And I think this type of advertisement and engagement , um , will be very popular for the next 24 months before it becomes saturated. We are blown away to, to notice that right, where we’re not asking gamers to do this. These are people who are naturally discovering things. They find them exciting, and they want to share them with other people when you create small opportunities like that , um, it is very engaging and it creates intangible Goodwill for the associated brand. And I’ll, I’ll give you an example. One thing that we’ve been building in concept is it’s a loot box . Basically, imagine you are streamer and we are hosting. We , we intend on hosting different streamer battles in invitation, only very high value , high price events. And you’re playing with various influencers. Everybody is live on Twitch and they have their various audiences engaging with them. And you are in a bad position. You you’re about to die. You’re hiding in a corner. You have, you know , very little ammo, very little health. And one of your audience members pays $2 and 50 cents to drop you a care package. And out of the sky comes the NFT gaming podcast, branded parachute in box. It lands directly on the player, the entire audience watching this in stream, he cracks the box, takes out a med kit, takes out a bit of ammo. Maybe there’s a weapon in there. And he gets right back into the game. The athlete loves the fan who paid for this opportunity and he could reach out to him directly after. And thank him. The audience loves the fan who just saved the stream basically for everybody. And this entire positive experience brought to you by the NFT gaming podcast. So the , the opportunities that are being presented to us, that people are asking for are truly awesome. There are no limitations when you’re, you’re building a metaverse product, especially when you’re talented in the game dev , um , and software dev space. And you’ve the amazing partners that we do. So we’re , we’re really excited to show you what else

Jacob: 26:56
We have. Yeah . That gives me like hunger game vibes, where you have like representatives in the real world that are trying to solicit different , uh , care packages for your athletes that are competing in the metaverse. That’s a really, really cool concept. And I think some of the things , um , that you highlighted that I think are just really, really neat and go well with this NFT gaming movement, is this idea that every time somebody’s playing or engaging in any way could be just visually as a , as a viewer of a stream with your game there’s value that’s being created there. So you have a players that are obviously playing the game and as the player base grows, there’s value there. You’ve got the diversity of the content creators as those grow there’s there’s , uh , value being created. And so you’ve created an incentive for them. And then the viewers there as this game grows in viewership, there’s value being created, and you have the opportunities for advertisers to advertise in the metaverse. And so, as we kind of balloon this value that’s being created, it’s almost , uh, it’s almost not fair. It’s almost highway robbery to not give some of this value back to the players. And that’s what we see in traditional gaming is that like nobody’s recapturing any value from any of this stuff. Uh , like the best you can get is maybe if you’re a streamer and you get a lot of viewers on your stream, you can kind of get some advertising dollars that way, but this provides an opportunity for people to recapture or recoup some of the value that’s being created by the time and the investment and the community that they’re building and the word of mouth and the advertising and all of that that’s coming together. They’re actually recouping, they’re getting a portion of that value back into their own pocket for being an active member in that game.

Evan: 28:38
And there’s so much more to it than just that when you understand the demographic and that this is a great, this is a big wake up for anybody in the audience that may not be too familiar with the investment landscape behind NFT games and NFTs in general. Right now we are very early in the infancy stage of web three gaming. And the people that buy these gaming NFTs are actually not gamers, right? And it’s , it’s really important that everybody recognizes, especially if you’re a builder in this space. And you’re listening this to listening to this today have , because you’re, you’re trying to do your R and D the people who buy these, these NFTs are traditionally NFT buyers, right? These are people speculating on the long term value of the associate NFT are potentially even looking to flip it, especially depending on your, your marketing techniques. If you hired influencers to advertise your product, you’re gonna have a lot of flippers. A lot of people not interested in game interested in financial gain , um, of the associated NFT we estimate right now. Um , and what we’re constantly trying to evaluate this, that we have about a 70, 30 breakdown, and that’s really strong. So 70% people with the investment hypothesis, 30% gamers, and we have the burden over the next 12 months of converting real gamers into the web three gaming space. And I think this is a great direction to take with the conversation, understanding your demographic, where, who they are now, who they need to be later, and having very strong techniques in a , in a roadmap , um , defined on how you’re gonna convert these, these users is , is really important. We shouldn’t, I bite my tongue. I was about to drop the alpha. We know that our partners in the video game space are building some incredible technology that we estimate in the next three, four months should significantly reduce the barrier to entry for traditional gamers. And potentially what we’re hoping is 12 months from now, when you’re playing BR1, infinite royal, it’s just gonna be called gaming. And you’re gonna have people turning to you saying, you know, your characters are NFTs, right? And people are gonna be saying, oh, that’s, that’s cool. So that’s what NFT is awesome. And they’re gonna keep playing and having this seamless UI, having the, the seamless experience for the user so that it’s not web three gaming. It’s just gaming again is, is very critical to the experience. Something that we’ve put a lot of time, money and effort, and we’re gonna have to

Jason: 31:07
Rename our podcast. Oh , crap

Evan: 31:09

Jason: 31:10
Go buy the domain before this episode is

Evan: 31:12
Just gaming podcast, just to gaming podcast.

Jason: 31:14
<laugh> all right . So Evan, you have an incredible background understanding this gamer demographic. You’re building an incredible metaverse here with the BR1 metaverse. And I know there are listeners listening to this podcast who are thinking this is cutting edge stuff. This is new. There’s a lot of undiscovered and challenging hurdles for all of us to jump over in the next 12 months. What are your thoughts around the regulatory space that’s approaching NFT gaming? What are your thoughts around this kind of gambling mechanic that is quickly approaching the NFT space?

Evan: 31:50
I think that many projects and founders have big surprises coming to them, because if you are unfamiliar with legal compliance in the gambling space, you’re gonna have a bad time. Prior to this, I built and sold an eSports wagering platform. Um , it’s called It’s been renamed to And basically what we specialized in doing is we tapped the back end of various game publishers, and we would automatically monitor your performance and video games, allow players to bet on their performance on certain metrics. And we would secure those payouts. So you want to , you wanna bet on most head shots and call of duty or most points in NHL, most pistol kills, whatever it was. We were able to do it. And we wrap this software into a social gaming platform, as , as described. That’s now named And our platform navigated in a skill based wagering field. And that this is a really important niche to understand, because if you don’t navigate accordingly, you’re a gambling company. And if you’re offering gambling services without a gambling license, you’re gonna have a bad time. In our end. Skill-based wagering really encompasses the fact that the only thing that should separate two players from winning or losing in a battle is truly what they bring to the table. There are no elements of probability involved. There is no one out of 10 chance of getting a critical hit. It’s truly your aim, your finger on the mouse and everything that you are able to bring with your computer.

Jason: 33:30
So that’s a real nuance. And if you’re building an NFT game today, can you help unpack for maybe some of these indie developers or people who are brand new to the space? What do they need to consider about the difference between wagering gambling? And then also the tokens that come with the, the crypto space in general,

Evan: 33:52
This wagering’s gambling, and then there’s being a security. And you’ll see a lot of projects talk about rev share. So there’s games and there’s, there’s NFTs where for ownership based on participation, you get an allocated rev share of something based on your ownership of that NFT. I would be very wary of those because that , that sounds very much like a security. And if you’re heavily invested in a project that is gonna be considered a security and the various regulatory commissions are, are going to look into it , um, that may result in negative sentiment around the project and your , your bags being very negatively affected. So rev share projects are very scary to me . Um , you have to do a lot of due diligence

Jason: 34:33
And , and this is sorry, this is no, go ahead. This is interesting around the whole space of knowing the game is a little bit like doing research on an investment. And I think that’s a huge nuance. And to your point earlier, that’s probably why there’s a lot more investors in the space . There are gamers. And as that continues to develop, I think bringing more methods, easier ways for gamers to get onboard into trusted games in the ecosystem that have proved their worth to have domain experience around the space. I think that that’s where those early games that have that kind of unfair advantage are gonna shine,

Evan: 35:12
Shine . I, I agree completely. And you look at games with the element of chance . So probability , um, MMO RPGs games, where there are characters like sorcerers and warriors where there’s different skills. Usually there’s an element of this attack at the role of a dice will contribute X amount of damage. And that’s, those are the things you need to pick up on because the second there’s a roll of a dice, a coin flip, anything that indicates probability, it’s no longer in eSport, it’s no longer skill based and it is no longer skill based wagering. It is true gambling. Um , so that’s where the, the , the next element , um, of gaming due diligence comes in. And then last but not least is the most, most valuable element of, of P to E gaming, which is skill based wagering. And you look at platforms like skills , um , hype, exi compete, community gaming. There’s, there’s a lot of them out there. And what all of these things do is they follow the three major pillars of skill based wagering that ensure that there is no element to probability that the prize is well defined in advanced and , and is well the, the entry. So, you know what you’re paying to get into it. You know, what the associated opportunity for you to win is. And again, it’s truly skill based without probability.

Jacob: 36:39
And I think it’s really important that we have builders like you in this space that are helping to kind of define the way with your experience in doing this previously. So , uh , I think that that’s a really cool opportunity that you have to kind of take that experience and apply it to this new genre of gaming.

Evan: 36:55
I, I appreciate that. And it is very exciting. I, I step down from my position as the CEO of a 65 million as the subsidiary of a 65 million publicly traded company to build the future of gaming and me and my co-founder have really risked it for the biscuit to build Bravo Ready. Our web three gaming studio. It was after many, again, a significant pursuit of time before we started to build associated engagement around the game. And, you know, we’re , we’re very excited and grateful for the positive engagement and love and support that we’ve received since it’s been an incredible first 98 days of operations in our, our first 98 days. We’ve done just shy 2 million USSD in revenue,

Jason: 37:41
Man. That’s incredible. And congratulations, cuz that’s a huge milestone hit right out of the gate , uh , especially as you’re tackling the, the huge goal of impacting the future of gaming. So I know we have a couple of more questions before we wrap up. And one of them that I noticed we haven’t really talked about yet is what brought you guys to Solana ? What was the excitement? What was the choice that went into picking as that blockchain, blockchain?

Evan: 38:10
Okay , boys , get this. We designed this game with characters on Ethereum and payments done in Bitcoin lightning. Wow . Absolute first mover in the space. Um , we are really bridging the gap between these associated technologies, bringing the best that both had to offer to offer this incredible gaming experience. And in the pursuit of it, we discovered Solana and Solana enabled us to do everything in one place. The Solana foundation was so willing. The people within the ecosystem were so helpful. Um , and it only made sense to ultimately bridge the entire project over to Solana and leave Ethereum and Bitcoin behind there is opportunities to make the game cross chain. It’s very easy. Something that my CTO has already, you know, designed a very strong framework around and , and we likely will do in the, the future, but I don’t wanna drop too much of the, that alpha bomb just yet. So if you heard it here, you are early.

Jacob: 39:14
Well, I think that that’s a really good , uh , story to , to tell. And it speaks to you guys’ dedication and researching and finding what works best for your game and for the audience that you want to build. Um, so I just want to quickly touch on if I’m a gamer, how do I get involved in BR1?

Evan: 39:32
One , if you are a gamer and you wanna get involved in BR1, currently we are an open alpha and anybody could hop in, download the game, provide us feedback and join the community, join our Discord: And you’ll be able to download the alpha download directly in there. We keep it very exclusive within the discord. You cannot download it on our website just yet. Um , so again, if, if you’re here now you are early and those who are early OGs will be rewarded.

Jason: 40:02
So I’m definitely gonna get in and make sure that I can get your face on a billboard Jacobs so that I can go in and maybe survive long enough to disgrace it

Jacob: 40:13
Some more . You know what, if you disgrace my billboard it’s okay. Cuz I have a billboard in BR1, so I’m happy.

Jason: 40:19
Awesome. Well, Hey Evan, thank you so much for such a high octane episode. We’re really excited to see what the future of gaming looks like through BR1, as you continue to build out the metaverse. I think we’ve got some great ways to get involved and get engaged as gamers ourselves, and we’ll make sure that we link all of the links that you have , uh , here in the description below or in the show notes for the podcast. If you’re listening to an audio only.

Jacob: 40:46
Yes. And if you are listening to this podcast , uh , on one of our podcasting platforms, make sure you check out the video podcast. We’ll have some B-roll of actual gameplay to go check out. So that’s really, really cool. It looks amazing. Super fun. I’m super excited to get involved. I’m gonna go find my billboard somewhere in this BR1. Metaverse um , thank you so much for listening. Stay tuned for more episodes of the NFT gaming podcast, where we’ll continue to interview games that are building this new play to earn NFT gaming movement. Thanks for joining us. Thanks for joining us

Evan: 41:19
And guys, if I may, my name is Ryan ever on behalf of my team and Jonathan , Jonathan Cohen , and my co-founder. We are the BR1 metaverse project. It was an absolute pleasure joining you guys today. If you want to grab our NFT, go check it out at fractal . is. Big shout out to Fractal, baby LDX and Cardinal Labs, building the future of gaming together. Peace out guys.

Jason: 41:42
Thanks Evan.

About The NFT Gaming Podcast

The NFT Gaming Podcast features developers building the next generation of gaming: play-to-earn NFT games. In this podcast, the team from Duo interviews key contributors to the NFT gaming movement across a multitude of blockchains. Our goal is to help bring clarity to the topic of NFT gaming, build credibility for new and existing projects, and help gamers across different blockchains find new NFT games to play. Season 1 presented by Stocktwits.

Hosted By:

Duo is the an NFT game built on Cardano where you match funny prompts & punchlines to earn crypto & NFTs!

Check out their Youtube channel for more!

More Episodes to Enjoy