This Small-Cap Creator Economy Play Is Soaring Over 60% – CEO Signals ‘Inflection Point’

The company saw a boost in fourth-quarter profitability, posting its first positive adjusted EBITDA of $1.7 million.
Rising stock market chart on a trading board background.
Rising stock market chart on a trading board background. | Image source: Yuichiro Chino on Getty Images
Profile Image
Shivani Kumaresan·Stocktwits
Published Apr 09, 2026   |   9:30 AM EDT
Share
·
Add us onAdd us on Google
  • GameSquare CEO credited its recently acquired creative marketing platform, Click, as a major driver of operational efficiency.
  • The company posted
  •  Q4 revenue of $18.5 million, reflecting a 142% year-over-year increase.
  • Kenna highlighted that the company now provides an integrated ecosystem of analytics, talent networks, and agency services.

GameSquare Holdings Inc. (GAME) CEO Justin Kenna highlighted that the integration of its creative marketing platform, Click, played a major role in driving operational efficiencies and revenue growth in the fourth quarter. 

The company on Wednesday reported a notable uptick in profitability for the fourth quarter, achieving its first positive adjusted earnings before interest, taxes, depreciation, and amortization (EBITDA) of $1.7 million. 

CEO Highlights Key Contributors

In the Q4 earnings call, Kenna emphasized GameSquare reached a key inflection point, delivering $1.7 million in adjusted EBITDA thanks to strategic investments, stronger operations, and contributions from the recently acquired Click platform.

“Our fourth quarter results reflect a meaningful step change in profitability, driven by the success of our strategic investments, improved profitability across the business and the contribution from our recently acquired creative marketing platform, Click.”

-GameSquare CEO, Justin Kenna

GameSquare stock traded over 60% higher in Thursday’s premarket. 

The company reported a Q4 revenue of $18.5 million, a 142% surge year-on-year, and a loss per share of $0.32. Both the metrics were below the analysts’ consensus estimates of $19.9 million and a loss of 0.01, respectively, according to Fiscal AI data. 

GameSquare sees 2026 revenue in the range of $85 million to $90 million. 

Expansion Beyond Gaming

Although GameSquare began as a gaming-focused company, Kenna said it has expanded into broader creator economy infrastructure. The firm now offers tools that drive creator growth, managed creator networks, and full-service campaign execution. 

Its diversified offerings distinguish it from competitors by combining technology, marketing, and recognizable creator-led branding under one umbrella, hed added. 

 "GameSquare has built a differentiated ecosystem that combines data and analytics, a scaled creator talent network, integrated agency services, and proprietary owned and operated IP to deliver end-to-end solutions for brands navigating the rapidly growing creator economy,” said Kenna.

Kenna stated that in 2025, GameSquare raised approximately $85 million through opportunistic capital raises at an average cost of $1.41 per share. These funds allowed the company to pay down nearly all outstanding debt, leaving it in a strong net cash position. Kenna noted that the company now enters 2026 fully funded to pursue strategic priorities across its platform.

What Are Retail Traders Saying? 

On Stocktwits, retail sentiment around the stock changed to ‘extremely bullish’ from ‘bullish’ territory the previous day. Message volume turned to ‘extremely high’ from ‘normal’ levels in 24 hours. 

GAME’s Sentiment Meter and Message Volume as of 09:00 a.m. ET on Apr.9, 2026 | Source: Stocktwits
GAME’s Sentiment Meter and Message Volume as of 09:00 a.m. ET on Apr.9, 2026 | Source: Stocktwits

A Stocktwits user lauded the earnings and said the stock is undervalued. 

GAME stock has declined by over 35% year-to-date. 

Also See: Alibaba Debuts AI Video Model That Tops Rankings And Challenges ByteDance: Report

For updates and corrections, email newsroom[at]stocktwits[dot]com.

Follow on Google News
Read about our editorial guidelines and ethics policy