The virtual gaming universe of Roblox keeps growing like an unstoppable beast, reaching new heights with its daily users and in-game digital currency, “Robux.” πΈ
During Q1, the company reported a whopping $774 million in “bookings” β a jaw-dropping 23% increase compared to last year.Β
$RBLX‘s bookings represent the revenue generated from users purchasing “Robux,” allowing them to customize their in-game avatars.Β
Daily active users surged to an astonishing 66.1 million, a 22% increase compared to the same period in 2022.
Roblox CEO, David Baszucki revealed the number of users is at an βall-time highβ and aims for the ambitious goal of 1 billion daily active users. π―
Baszucki credits the success of their creator community, as their innovative creations attract an ever-growing global user base of all ages.Β
Despite the impressive numbers, Roblox reported a wider-than-expected loss per share of 44 cents, but their engagement hours and daily active users (DAUs) both saw double-digit percentage growth year-over-year.
The company’s international and 13-and-older segments experienced the most significant growth. π₯