Immersive Computing’s Next Frontier Isn’t Graphics, It’s Motion
For years, advances in virtual reality have followed a familiar pattern: sharper visuals, faster processors, and increasingly sophisticated software layered on top of largely static user interaction. As artificial intelligence accelerates the creation of photorealistic three-dimensional environments, that imbalance is becoming harder to ignore. In defense, training, and enterprise simulation, the limiting factor is no longer what can be rendered on a screen, but how realistically humans can move through the spaces AI creates.That shift has placed new emphasis on physical locomotion as a ...
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